![]() The original versions were soon delayed and the game was re-purposed for the Xbox, with the Mac and Windows versions only shipping two years later when it was no longer the renowned product it would have been in about late 2000. On June 19, 2000, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. ![]() In 1999 they announced that their next product was a return to the FPS genre, with a world-beating physics and AI system, to be known as Halo and to be released at the same time on both the Mac and also Windows. Instead, Bungie’s purpose is to make great stuff like video games." - Chris Butcher " Even through the Microsoft acquisition, Bungie’s purpose is not to make money for Microsoft and support the platform. However, the studio didn't last long and was shut down in 2000. In 1997, Bungle Studios established Bungle West, a studio in California. Bungie games were particularly well-loved by players due to their complex back stories which often left more mysteries unexplained than revealed. It was just a bunch of college kids who wanted to drink beer and eat pizza and do amazing cool stuff in their basements." - Chris Butcherįor much of the 1990s they developed a series of increasingly technically detailed first-person shooter (FPS) games for the Macintosh, the most famous being the Marathon series, following this with the acclaimed Myth tactical-combat series for both the Mac and Windows. ![]() " The culture of Bungie was pretty simple.
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